![]() dosbox-x – no status window in windows version.Noconsole windows only start dosbox without showing.Disable/Hide Status Window – DOSBox – VOGONS.d여기에서 How to make DOSBox show in Full Screen mode in Windows PC – dosbox status window 주제에 대한 세부정보를 참조하세요.(with coreswitch, direct3d, glide, mt32, openglhq, physfs, NE2000, printer and oplpassthrough experimental patches) If you don't get this line then pixel shader effects are not in use. When pixel shader is active DOSBox will report it in the console: Set 'pixelshader=' option in nf to one of the shaders and 'scaler=hardware2x' or hardware3x (use normal2x in builds older than ). Shader Gallery - Screenshots of all available pixelshaders, thanks to Aybe Shaders.zip - Various different shaders for dosbox. Some of the shaders have settings you can modify by editing the. The following are all shaders provided by guest(r) (updated ) Moe for original OpenGL implementation - D3D port of BSNES Hq2x.fx - HQ2x resize, thanks to mtrooper for the D3D port and Scale2x_ps14.fx - advmame2x resize (PS1.4 version)ĢxSaI_sRGB.fx - 2xSai (Gamma Corrected) resize Point.fx - normal (nearest neighbor) resizeīilinear.fx - bilinear resize (slightly blurry) These shaders are currently available (the files have to be in Shaders subdirectory of the DOSBox dir, you need scaling.inc as well): To use it your card has to support PS3.0 (Radeon >= x1xxx Series, Geforce >= 7), PS2.0 (Radeon >=9500, GeForce >=FX5200) or PS1.4 for scale2x_ps14.fx (Radeon >= 8500). New options: Direct3D output now supports the use of custom pixel shaders for picture scaling. All display options work also, the only change from other display outputs is fulldouble option which now turns triple buffering on/off in Direct3D mode since DirectX always uses double buffering by default. You can specify include and lib directories with configure switches (-with-dx-headers and -with-dx-libs). For MinGW, copy DxSDK include files to some MinGW reachable directory and convert d3dx9.lib (type 'reimp d3dx9.lib', reimp utility is part of mingw-utils package) so it can be used by MinGW. For advanced shader scaling get official Microsoft DirectX SDK (version 9 or later). Latest MinGW already includes the files necessary to compile without shader support. Other cards work as well, but if the drivers do not support dynamic textures (check the console output!) speed will be somewhat lower. This should be a recommended option for all ATi Radeon 8500 and up graphics cards. The goal is to have same speed and functionality as the OpenGL output without the need of NVidia extensions which are more or less required to get decent speed. Removed timesync code from this patch (), somewhat different 'autocycles' patch is now in official cvs.ĭirect3d.diff - This patch will add a Direct3D output option for DOSBox. This patch allows to change CPU core while DOSBox is running! Pressing Control-1 switches to Normal core, Control-2 switches to Full core, Control-3 to Dynamic core and Control-4 switches to Simple core. This option can also be toggled on-the-fly with Control-= when DOSBox is running.Ĭoreswitch.diff - A further modification suggested by *orz*. Just set the cycles high enough (> 50K) and the game will never use too much CPU. It allows the in-game time to be synchronized to actual time, which means you don't have to bother with cycles option anymore. ![]() It adds a new option in the nf (you might have to add it manually) in the cpu section - timesynched=true/false. Timesync.diff (obsolete) - This patch was sent to me by *orz* on the Vogons forum. NOTE: These builds are NOT supported by the DOSBox authors! If you have a problem they might or might not accept your bug report! Some of the features are still in development, they might not work on all systems! I do not accept any responsibility, the pre-compiled versions are available for your convenience only and will be updated when I feel like it :-) On this page you can get a recent CVS compile (a version that is newer than current release on the homepage, but as it is still in development it might be LESS stable) with some of the experimental patches. It runs on many different platforms (windows, linux, etc.) and although it's still in beta stage it is able to run a lot of older games which do not run on current systems.
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